AI Insights · Timothy · October 2021
Top 5 Idler Games on Android in Hungary Q3 2021
In Q3 2021, the top 5 idler games on Android in Hungary showed varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
The third quarter of 2021 saw an interesting mix of performance metrics for the top 5 idler games on the Android platform in Hungary. According to Sensor Tower, these games experienced diverse trends in weekly downloads, revenue, and active users.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw a significant increase in weekly downloads, peaking at 13.4K in mid-September, before declining to 5.3K by the end of the month. The game's weekly active users followed a similar trend, starting from 277 at the end of June and reaching a high of 22.9K in mid-September. Revenue showed minimal activity, with a slight peak of $4 in the third week of September.
Stone Miner by ZPLAY Games, which was released in early September, experienced rapid growth in weekly downloads, starting at 611 and surging to over 20.1K in the second week. Active users also saw a substantial rise, reaching 30.2K by mid-September. Weekly revenue remained low, peaking at $6 in the third week of September.
Idle Lumber Empire from AppQuantum had a relatively stable performance in terms of revenue, peaking at $351 in early July and gradually declining to $102 by the end of September. Weekly downloads fluctuated, peaking at 6.7K in late August, while active users saw a notable increase, reaching 10.8K by the end of August before tapering off to 6.9K at the end of September.
Idle Streamer - Tuber game by Wazzapps global limited experienced a decline in weekly downloads from 4.3K in early July to just 480 by the end of September. Active users also decreased over the quarter, from 8.3K in early July to 1.6K at the end of September. The game’s revenue remained negligible throughout the period.
Tower Craft - Block Building from CASUAL AZUR GAMES had a steady weekly download rate, peaking at 1.9K in early August before declining to around 525 by the end of September. Active users also saw a gradual decline, starting at 2.8K at the end of June and ending at 1.7K by the end of September. Revenue remained low, with occasional peaks of up to $11.
For more detailed insights and trends in mobile app performance, visit Sensor Tower.